IDEA ONE
Ʈ ť̼
▪ ϸ
▪ 븣
︸ : Ʈ
▪ Ʈ
ť : Ʈ ť ټ Ư
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̿ ٴ : Ʈ ť
IDEA TWO
Ʈ Ʈ 1
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E-mpulse Buying e-浿
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Strategic Downgrading
ٿ̵
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Optimistic Aging ¡
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B2Beyond
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Personality Mapping
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Branded Utility 뼺 귣
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Mainstream Multiculturalism ַ
ٹȭ
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Earned Consumption Һ Ǹ
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Anti-Stereotyping Ż
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Virtual Empathy
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Data Overflow ڷ
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Heroic Design ߽
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Insourced Incubation μҽ
ť̼
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Automated Adulthood ڵȭ
ϻ
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Obsessive Productivity 꼺
IDEA
THREE
Ʈ Ʈ 2
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Everyday Stardom ΰ Ÿ
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Selfie Confidence ڽŰ
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Mass Mindfulness ì
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Branded Benevolence 귣
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Reverse Retail
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The Reluctant Marketer ұ
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Glanceable Content Ѵ ˾ƺ
ִ
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Mood Matching
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Experimedia ͽ丮̵
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Unperfection ҿ
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Predictive Protection
ȣ
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Engineered Addiction
ߵ
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Small Data
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Disruptive Distribution
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Microconsumption Ҵ Һ
IDEA FOUR
Ʈ Ȱ ħ
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: Ʈ带 Ȱϴ
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Ʈ ľǿ Ǵ 7 ó
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Ʈ : Ʈ ̸
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ġ
η
ARTICLE 1 귣 丮
ARTICLE 2 ε ڰ ִ
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